Sunday, March 20, 2011

Zombie Makeover Day!

It's been a while since I've posted, mainly because I've dropped some research in favor of jumping into actually creating my game. Without further ado, here's some of what I've been doing:

I'm making a zombie apocalypse game, so where are the zombies?! I searched Creative Commons and found a really nice drawing that would work for my zombie game pieces.

Isn't it cool how this...

...turned into these?

I needed to color code them as a part of their artificial intelligence, the way I'm making them move around the board and "chase" the player characters. The basics of that are six differently-colored pawns from another board game that correlate to 6 colored parts on a spinner wheel. The zombies all start from the middle of the board and head to a specific location (building) that's color-coded to match their color. Once the zombie gets there, the players spin the spinner and move the pawn, indicating the zombie's next target location.

I figured that the zombies' speed should be 3 spaces, since that is the average roll on a 6-sided die. The human players should move the zombies to their locations via the shortest route.

So yes, the players are responsible for moving their own character pieces as well as the zombie opponents around the board. It's a bit clunky and slow but so far it's the best I can come up with for a randomized way to make the zombies roam. It will probably take some further testing.

More on that in a few posts!