Monday, April 26, 2010

TSR Powers Up

In the wake of the crusade against RPGs brought on by Pat Puller and BADD, the RPG industry was recovering, but definitely not down for the count. The adversity that the gaming community had faced brought players closer together, and the publicity resulting from the events surrounding the alleged "D&D Suicides" brought the game into the public eye.

While still under pressure from the non-gaming community, role-playing clubs and conventions became more popular for those who shared the hobby. According to this article , Frank Metzer of TSR created the gaming society RPGA in 1980.
The Role Playing Games Association (RPGA) promoted quality group role-playing, using (of course) TSR's line of RPG products. Events featured Advanced D&D (AD&D), espionage-themed RPG Top Secret, and sci-fi RPG Gamma World. By the late 1980s, the RPGA used RPGs by other publishers, but the RPGA was one way that TSR ensured its success in the RPG market.

D&D and AD&D were still popular, but TSR wanted to make sure that the company and its products remained ahead of the competition. The designers of AD&D soon realized that they were creating the same worlds over and over again. If this were to keep happening, other RPGs such as FASA's 1982 Star Trek RPG would outsell TSR's products.

This did not happen, as Astinus mentions in RPG History Part 4. Instead TSR decided to design new worlds and release novels based on the worlds at the same time new game supplements would hit stores. TSR used staff writers Margaret Weis and Tracy Hickman, whose names are now well known in the fantasy genre, to breathe more life into the worlds of AD&D. A series called The DragonLance Chronicles resulted, and gained D&D massive popularity. Shortly after the series's 1984 release, it became the first fantasy series to make the New York Times bestseller list, and sold over three million copies worldwide since release.

Twelve D&D campaigns were written based on the novels. By the 1989, TSR had broken not only the industry's records but its own in sales of books and game supplements--twice!

Now that TSR is doing very well again, next time RPGs in other genres will be the topic of discussion.

No comments:

Post a Comment